Archive for November, 2007

Smoke, eyes, and ropes, oh my!

Thursday, November 15th, 2007

So, update time once again.

Where to start? Well, I got an ATI Radeon 9550, 256MB Video card. Fuck DirectX 8, I skipped right to 9, because I’m OG like that.

I’ve also started replacing all the pipes in subt (there are a metric shit-ton of them), with modeled pipes. I swapped out all the faggoty brush doors with model doors; prop_door_rotating to be exact. So, without further adieu, I present some higer resolution, sexier screenshots.

env_smoke

eyes

doors

ropes

By the way, if anyone is checking this shit out beside #hl2beta on irc, drop me a comment. Adios.

I’m laughing out loud. What?

Saturday, November 3rd, 2007

Woo, I just woke up, so I figured I’d hop on the newly compiled map I’ve been working on. I did start messing with it a while ago, but I fucked up the vis groups, and felt I should start over. The map is called subt, and it’s pretty damn boring right now. There’s one metrocop, and he shoots at you through some grates above you.

Also, popbob was bitching about me not updating my blog, so 2 birds, one stone. Yay.

Screenshot 1
This is where the lonely metrocop is shooting at you. Pretty good placement I think, as I totally forgot he was there, and after running through this part 20 times and not getting shot at, I was quite surprised to hear gun fire. Note To Self: I need a texture for that gun.

Screenshot 2
Just a random ass screenshot that I thought looked relatively decent. Notice that the faggot ass wireframe lines running across the screen are due to my insufficient video card, and should be cleared up when I get a 9800.

AND, speaking of computer components, I got my hands on more RAM, so I’m up to a gigabyte of RAM now

Okay, now I’m going to go and get some pop and beef jerky, so get the fuck out of here.

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