More subt updates for anyone who pays attention to this waste of bandwidth.
First off, subt isn’t going to be called subt here anymore. Its new, semi-official name is going to be d1_under_01, until Essel changes his mind again.
Second, I made a bunch of changes to the map. I’ve started replacing textures that are fucking redundant, or out of place. It’s not done, as it’ll take some time to find textures that look good, and fit the theme of the map, but its progress.
I did a bunch of displacement work on the map too. I’ve changed places where there was rubble, so it wasn’t a boring, flat piece of brush. I also changed some parts where there was some grass and made that a bit hilly.

I got rid of some ugly and useless brush work, and added in models where needed, and replaced a ladder as well.

And, as is the never ending process, I’ve replaced more brush pipes with models that make the map look more detailed, and overall just sexier.

Sadly enough, nothing new in the hardware department.
But now it’s bed time for me. Stay tuned, because next time, I’ll be experimenting with hint brushes, and seeing if I can cut compile times down. And you don’t want to miss that.